AS2 GamesChart API Implementation - Copy Paste

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Implement the API using the IDE Copy & Paste method by following 6 simple steps:

File:gameschartsite-downloadAPI.png

Contents

Step 1 - Download the GamesChart AS2 Example


Download the GamesChart AS2 Example for AS2.

You will need to refer to this throughout the 6 steps below.

File:Flash-Library_component_AS2.gif

Step 2 - Copy and Paste the API component into your Flash project


Open the GamesChart_AS2_Example.fla

Go to the Library, select and copy the GamesChart component.

Now paste the GamesChart component into the Library of your Flash project (but not directly into the Stage).

File:gameschartsite-getgameid.png

Step 3 - Get your Unique Game ID


To get a Unique Game ID you must create an instance of the game on GamesChart.com.

Go to your Developer Console and select Add Game, then enter your game name and select Create.

Your Unique Game ID for that game will then be displayed.

File:FlashIDE-Calling_API_AS2.gif

Step 4 - Calling the GamesChart API with your Unique Game ID


Put this single line of code into the first frame of your Flash project:

GamesChart.setup("yourGameId");

Insert your Unique Game ID where it says yourGameId.

File:IDE-publishgame.gif

Step 5 - Publish .swf


Now publish your game.. (File > Publish / Shift+F12)

You should ensure in Publish Settings (File > Publish Settings / Ctrl+Shift+F12) that you select Flash Player version 8 or higher.

The GamesChart tab will automatically display in the top right hand corner of your game.

You can adjust the tab position by adding the following static function. Replace x and y with the desired tab co-ordinates.

GamesChart.showTab(x, y);

File:gameschartsite-uploadgame.png

Step 6 - Upload Game


Return to the GamesChart website to complete the Upload Game procedure.

The Upload Game pages will provide information on how to complete this process.

The implementation is now complete!

See below for information on customizing the behaviour of the API.

Learn More!


GamesChart static functions can be used to control the behaviour of the API.

For example, you can:

  • Hide the GamesChart button when required
  • Display the GamesChart button when required
  • Adjust the position of the GamesChart button
  • Open the GamesChart window on an event


Tell me more about Static Functions

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